Bloodblade — Grimoire (Mobile)
Fighter/Warlock of the Bloodblade

đ“„ŋ Bloodblade — Quick Reference

❖ Core Kit

Overview

Proficiencies. Light/Medium/Heavy armor, Shields; Simple & Martial weapons.
Saving Throws. WIS, CHA
Fighting Style — Defense. While armored, +1 AC.
Sanguine Warrior. Use CHA for attack & damage with Bloodblade/pact weapon.
Thirsting Blade. When you take the Action with your pact weapon, you can attack twice.

Summon Bloodblade (L1). Conjure blood-infused weapon; take 1d4 damage. Damage is magical. Counts as Pact Weapon

❖ Blood Points (BP)

Resource & Generation

Pool: Max 10.

  • Slaughter Ritual — Bonus: Sacrifice 3 HP → 1 BP.
  • Lifesteal — Every 15 HP dealt → 1 BP.
  • Kills — 2 BP (Med/Lg); 3–5 BP (Huge/Gargantuan).

❖ Mark & Defiance

L3 Mark & L10 Defiance

Marked for Death (L3) — Bonus, 30 ft, 1 min. Add proficiency to damage vs target.
On Crit: regain BP = CHA. On Kill: regain HP = Warlock level + CHA, gain +2 BP. 1/short or long rest

Bloodbound Defiance (L10) — Reaction when a Marked creature hits you; roll d6. On 4+ choose:
1) Block — damage 0.   2) Bloodlash — take ÂŊ dmg; attacker takes necrotic = CHA + Warlock level.
Uses: CHA mod / long rest

❖ Blood Arts (BP-Powered)

Powers List
PowerCostTypeRange/DurationEffect
Blood Bolt1 BP ActionRanged1d6 piercing + 1d6 necrotic
Blood Slash2 BP ActionRanged2d6 slashing + 2d6 necrotic + CHA
Sanguine Spears4 BP Action / Bonus Create 3; fire 1/turnOn hit 2d6 piercing + 2d6 necrotic + CHA (Draconic: +3d6 lightning, homing)
Sense Blood1 BP Action1 minAdvantage on Perception & Insight vs living creatures with blood
Crimson Blade2 BP Bonus Conc —+2d8 necrotic; adv. vs bloodied (<50% HP); crit heals 5 HP; ends if dropped
Ichorous Blood5 BP Action10 minTemp HP = 10 + Warlock lvl; reduce physical by 4 (min 1); melee hitters take 4 acid
Sanguine Doom8 BP Action120 ft → 30 ft rad.Extinguish light; blood rain; 4d6 necrotic; WIS save or Doomed (your next attack auto-crit)
Bloody Smite2 BP per step ——On a hit add +1d6 per 2 BP (max BP = proficiency bonus)

❖ Maneuver Mastery

Battle Master Synergy

Spend 2 BP instead of a superiority die (d8); save DCs use CHA. Choose any two:
â€ĸ Precision Attack â€ĸ Commanding Presence â€ĸ Brace (Reaction) â€ĸ Trip Attack â€ĸ Cleave (2 m cone; up to 3 targets; ÂŊ weapon dmg each)

❖ Fighter Techniques

Second Wind & Action Surge

Second Wind — Bonus regain 1d10 + fighter level HP. 1/short rest

Action Surge — take one extra Action. 1/short rest (2 at L17; not same turn)

❖ Feats & Invocations

Feats + Eldritch Invocations

Great Weapon Master. Bonus attack on crit/kill; choose −5 to hit for +10 damage with a heavy weapon.
Telepathic. +1 to INT/WIS/CHA (max 20); 60 ft telepathy; Detect Thoughts 1/long rest (or slot â‰Ĩ 2nd).

Invocations. Agonizing Blast â€ĸ Eldritch Mind â€ĸ Mask of Many Faces â€ĸ Sculptor of Flesh â€ĸ Thirsting Blade

❖ Relics & Arms

Magic Items & Weapons

Pearl of Power (ring). Restore 1 warlock slot / long rest.
Chains of Life (bandolier). Stores 6 BP.
Eldritch Blood Bolt (Eldritch Blast). 120 ft; beams 1/2/3/4 (1st/5th/11th/17th); 1d10 per beam.
Dragonslayer Greatsword. +1 atk & dmg; vs dragons: +3d6 slashing.

❖ Combat Routines & Trackers

Openers & Rest Boxes
  1. Bonus Marked for Death → Bonus Crimson Blade → Attack ×2 (Thirsting Blade)
  2. Action Sanguine Doom → Cleave / Spears cleanup
  3. Action Ichorous Blood then Brace on approach

Rest Trackers: